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Medal of Honor: Warfighter Benchmarked

An insubstantial spectacle. EA and Danger Close have created a serious opponent to Call of Duty with the new Medal of Honor: Warfighter. Thanks to the high class Frostbite 2 engine the action-beast is especially good in terms of visuals. Next to the hardware requirements we also take a look at the gaming qualities in this review. Can the title reach the level of a shooter-elite?
Medal of Honor: Warfighter

The 2010 released predecessor didn't receive much kindness from the press. If you take metacritic.com as an example, the worldwide average rating was only 72%. The scores from users only reached 6.4 out of 10 points. In the opinions of the critics, EA's plan to make a decent Call of Duty equivalent had failed. The October 2012 released Warfighter should finally close the gap to the Activision competition. With a fresh new graphics framework on board the conditions are ideal...

Description

From a technical viewpoint, the first person shooter is doing just about everything right. The modern Frostbite 2 engine is not only able to flex its muscles in Battlefield 3, but also in Medal of Honor: Warfighter.  As we have come to expect from this engine, most textures are sharp and convincing with a high level of detail. Thanks to the powerful destruction physics, many level elements are able to be broken down into individual components.

The above average effects (lighting, reflections, explosions etc.) are also worthy of praise. Danger Close frequently makes use of the successful representations of rain and water effects. However, we should mention that some effects tend to be a bit exaggerated and  therefore seem unrealistic. Nevertheless, the graphics are on a higher level than most of the competition. Action representatives that are using older graphics engines like the Unreal Engine 3 or the Source Engine (see Borderlands 2 or Counter Strike: GO) don't have any chance against Warfighter

As it should be for a decent first person shooter, Medal of Honor does well in the categories of control and sound. With the exception of the somewhat unfortunate menu navigation, the title runs pleasantly precise and smoothly. Anyone familiar with the Call of Duty or Battlefield series will quickly feel at home. In combination with the clear hit feedback and great animations, the title makes for an intense gaming experience.

The gripping in-the-middle feeling also comes from the massive sound backdrop. With a good (surround) sound setup or a high quality headset, you should really be able to enjoy the great explosion and shooting sound effects. The driving music and professional (English) voice actors both add to the atmosphere.

 

The first mission starts as planned...
The first mission starts as planned...
...but soon turns to a disaster.
...but soon turns to a disaster.
The fire and smoke effects are very modern.
The fire and smoke effects are very modern.

Hands-on, Medal of Honor presents an ordinary prospect. While the gameplay is not at all bad, the single player still doesn't offer anything amazing. Let's begin with the positive aspects. When you take a look at the individual missions you can see that Danger Close has tried to take a new approach both visually and in terms of content.

During the single player campaign the gamer is confronted with things such as a breakneck speed car chase through a famous city and a motor boat evacuation in the flooded Philippines. Between the spectacular and adrenaline fueled action sequences are - in the spirit of Call of Duty - quiet moments that encourage a stealth approach (which seem fixed and set up).

Gaming freedom is not particularly written into Warfighter. In contrast to some Battlefield 3 levels, the war zone in Medal of Honor turns out to be narrow and tubular (the engine can clearly achieve more). As expected, the title pushes through quite linear levels, which are interwoven with lots of scripted parts. In other words: the action-per-second is extraordinarily high.

The grenades that somehow miraculously land right in front of the legs of the main character are also reminiscent of Call of Duty. The same goes for the AI characters, who all act in the standard manner, which means: the enemies sometimes entrench themselves behind cover, and then in other situations start stupidly advancing forward. Despite the high linearity it is not always clear what you should be doing next.

The characters are highly detailed.
The characters are highly detailed.
The training course looks to be based on Call of Duty.
The training course looks to be based on Call of Duty.
The breach sequences promise more than they can deliver.
The breach sequences promise more than they can deliver.

In terms of narrative, the action title has a few hiccups. Danger Close tries to unfold the story with numerous flashbacks and perspective changes, but this fails miserably in practice. With all the constant jumps it becomes difficult to follow or even identify a central theme.

Ergo: the tangled story line is consequently the weakest part of Warfighter. Even more annoying is the fact the cut scenes are really well made. Generally, the developers of war shooters need to finally venture into new realms. We have already dealt with enough uninspired anti-terrorist stories in the past.

We also have to criticize the questionable undertones of the game. Medal of Honor seems particularly jingoistic and military-glorifying at times. Its nationalistic themes could lead to alienating various sections of its targeted audience and some features could be deemed morally ambiguous (torture camps, drone missions etc). Warfighter is not alone in this respect: The Call of Duty series has been fighting with this 'problem' for years. 

Overall, we feel the new Medal of Honor game is quite mixed. While the first person shooter is technically up to date, the game design and scenarios feel relatively antique. The extremely low scores on other portals are however not justified. Subjectively, the single player mode is not noticeably worse that the direct counterparts, ie. Modern Warfare 3 and Battlefield 3. The mundane 'I shoot through masses of moderately intelligent enemies with advanced weaponry' principle has simply been milked for too long. Anyone who does like this type of gameplay will certainly be able to get some fun out of it. 

Warfighter sends us around the globe.
Warfighter sends us around the globe.
The Africa mission begins on the coast.
The Africa mission begins on the coast.
In zoom mode the weapon is blurred.
In zoom mode the weapon is blurred.

Benchmark

With the tool Fraps we measure a roughly 30 second sequence of gameplay in the single player level 'Unintended Consequences'. The benchmark begins as soon as the atmospheric intro video switches control over to the user. Shortly after, the player has to plant a bomb on a truck. As soon as the armed charge is placed we stop recording with Fraps. In the following table the average frame rate is shown.

For the game to run like any dashing first person shooter there needs to be an average of at least 30 fps. The demands of the benchmark sequence are not extremely high or especially low. During the course of the game there will be passages of gameplay that will strain the hardware both more and less. Because of time restraints we have not (yet) had the chance to test the multi-player mode.

Graphics Options

As with Battlefield 3, all graphics options can be directly regulated in-game. In the video menu you can not only adjust the brightness and resolution, but also (de)activate the picture color mode and vertical synchronization. In the graphics menu there are 13 options available, wherein 4 graphics quality presets can be used. For our benchmark we will naturally make use of the practical presets.

 

Low Preset
Low Preset
Medium Preset
Medium Preset
High Preset
High Preset
Ultra Preset
Ultra Preset

While the anisotropic filtering is already operating at 2x with the 'Low' preset, the post processing anti aliasing FXAA is first activated on the mid level stage. High value MSAA is only active while on 'Ultra' settings. Unlike Call of Duty, the differences of the settings are limited. Even with minimal graphics quality Medal of Honor still looks good. In contrast, the hardware requirements are relatively high. 

New environments are well presented.
New environments are well presented.
On the battlefield destruction dominates.
On the battlefield destruction dominates.
Frequently the player has to fight through the night.
Frequently the player has to fight through the night.

We couldn't notice any technical problems, except for AMD's current flagship (the Radeon HD 7970M would often leave the screen black after starting) all models we tested ran without problems. Crashes happened just as seldom as graphics errors. Note: the title requires a DirectX 10.1 or DirectX 11 capable system (affects Windows and the GPU).

Medal of Honor scores with a cool presentation.
Medal of Honor scores with a cool presentation.
Sometimes the action-beast turns into a chicken-slaughter.
Sometimes the action-beast turns into a chicken-slaughter.
Every now and then you're placed in the cockpit of a vehicle.
Every now and then you're placed in the cockpit of a vehicle.

Results

Entry level graphics cards are already made to sweat at just minimum settings. The popular processor chip HD Graphics 4000 only manages a rate of just under 30 fps in our benchmark sequence - and that's with a resolution of 1024x768 pixels. Even worse is its predecessor: the old HD Graphics 3000 doesn't once manage to provide smooth gameplay on the monitor with minimum settings (17 fps, Core i7-2630QM).

For normal details and a resolution of 1366x768 pixels you need at least a mid range solution such as the GeForce GT 640M. Higher details are first possible with a GeForce GT 650M. Anyone wanting to enjoy the game at the higher level of 1600x900 or 1920x1080 pixels needs a truly high end model. The computationally intensive Ultra level can be handled by the current front runners. Thanks to the brand new Catalyst 11.2 drivers, the Radeon HD 7920M sits comfortably above the normally equal GeForce GTX 680M (46 vs 41 fps @ FHD respectively).

Benchmark table for Medal of Honor: Warfighter

Verdict

In comparison to Modern Warfare 3, Warfighter requires significantly more computer power. Without a potent middle class or luxury GPU, gamers will have to settle for minimum or normal quality settings. This is no big deal, since the visuals are not scaled down as much as with other games. 

It is a shame that the title's contents fall short of our expectations. The recently benchmarked Dishonored proved impressively that games can be of artistic value and grown up aside from the portrayal of violence. Despite the brutal action, Medal of Honor does seem childish at times. The product falls far short of the   'authentic military experience' that the publisher EA would love to have. The customer receives what is only a standard Hollywood shooter with an average story line.

Most of the time we are on the move with a team.
Most of the time we are on the move with a team.
The chaotic story line is advanced with cut-scenes .
The chaotic story line is advanced with cut-scenes .
The first person shooter offers a lot of variety.
The first person shooter offers a lot of variety.

Test Systems

For the following test devices we give a huge thanks to Schenker Notebooks (mysn.de):

  • XMG P502 (Core i7-3610QM, GeForce GTX 660M, GTX 670M, GTX 675M, GTX 680M & Radeon HD 7970M, 8 GB RAM)
  • XMG A502 (Core i5-3360M, GeForce GT 650M & HD Graphics 4000, 8 GB RAM)
  • Xesia M501 (Core i7-2630QM, GeForce GT 630M & HD Graphics 3000, 8 GB RAM) 

GPU drivers of the three platforms: Nvidia 306.97, AMD 12.11 Beta and Intel 9.17.10.2867.

From left to right: Schenker XMG A502, Xesia M501 & XMG P502
From left to right: Schenker XMG A502, Xesia M501 & XMG P502

Overview

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 Medal of Honor: Warfighter (2012)
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Qualcomm Adreno 304
AMD Radeon Pro 560
Qualcomm Adreno 302
AMD Radeon HD 6850M
AMD Radeon HD 6830M
AMD Radeon HD 6310
AMD Radeon HD 6320
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AMD Radeon 760M
AMD Radeon 680M
AMD Radeon HD 6775G2
NVIDIA GeForce GTX 980M
NVIDIA RTX A5500 Laptop GPU
AMD Radeon Pro 455
AMD Radeon Pro 555X
AMD Radeon HD 6650M
AMD Radeon Pro 5500M
AMD Radeon Pro 5300M
AMD Radeon HD 6680G2
AMD Radeon HD 6690G2
AMD Radeon HD 6480G + HD 7450M Dual Graphics
AMD Radeon HD 6250
AMD FirePro W5130M
AMD Radeon HD 7430M
AMD Radeon HD 7350M
AMD Radeon HD 7370M
AMD Radeon HD 7340
AMD Radeon HD 7290
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Intel Iris Xe Graphics G7 80EUs
NVIDIA GeForce Go 6200
NVIDIA GeForce GTX 1070 SLI (Laptop)
Intel UHD Graphics 64EUs (Alder Lake 12th Gen)
NVIDIA GeForce 9200M GS
Nvidia RTX 1000 Ada Generation Laptop GPU
Intel UHD Graphics 630
NVIDIA GeForce 920M
Intel HD Graphics 2500
NVIDIA GeForce GT 520MX
NVIDIA GeForce 8700M GT SLI
NVIDIA GeForce Go 6250
NVIDIA RTX 3500 Ada Generation Laptop GPU
NVIDIA RTX 3000 Ada Generation Laptop GPU
NVIDIA RTX 2000 Ada Generation Laptop GPU
NVIDIA Quadro T2000 Max-Q
NVIDIA Quadro T1000 (Laptop)
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PowerVR SGX543MP3
NVIDIA GeForce GTX 880M SLI
PowerVR SGX535
NVIDIA RTX 4000 Ada Generation Laptop GPU
NVIDIA Titan RTX
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AMD Radeon HD 6730M
Qualcomm Adreno 225
AMD Radeon HD 6450 GDDR5
23.2
15.3
13.1
AMD Radeon HD 6480G
AMD Radeon Graphics (Ryzen 7000)
AMD Radeon 780M
AMD Radeon 630
AMD Radeon 625
AMD FirePro M8900
AMD FirePro W5170M
AMD Radeon 520
AMD Radeon HD 6630M
AMD Radeon HD 7500G
AMD Radeon HD 6450M
AMD Radeon HD 6290
AMD Radeon 740M
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AMD FirePro W4190M
AMD Radeon 540X
NVIDIA GeForce GTX 950M
NVIDIA GeForce GT 520M
AMD Radeon Pro 460
AMD Radeon HD 6540G2
AMD Radeon HD 6545G2
AMD Radeon HD 6870M
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AMD Radeon HD 6530M
AMD Radeon HD 7640G
AMD Radeon HD 6950M
AMD Radeon HD 7640G + HD 7610M Dual Graphics
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AMD Radeon HD 6550M
NVIDIA T600 Laptop GPU
NVIDIA GeForce 920MX
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NVIDIA GeForce GTX 1650 Ti Max-Q
NVIDIA Quadro P4200
AMD Radeon HD 6620G + HD 7670M Dual Graphics
AMD Radeon HD 6520G + HD 7450M Dual Graphics
AMD Radeon HD 6550D
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AMD Radeon Pro 555
NVIDIA GeForce Go 7600 GT
AMD Radeon Pro 5600M
AMD Radeon Pro 560X
AMD Radeon Pro Vega 16
AMD Radeon Pro Vega 20
AMD Radeon Pro WX 2100
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AMD Radeon Pro WX 3100
NVIDIA GeForce GT 445M
AMD Radeon HD 6990M Crossfire
AMD Radeon HD 6990M
AMD Radeon HD 6970M
AMD Radeon HD 6970
AMD Radeon HD 6970M Crossfire
ATI Radeon HD 5570
AMD Radeon HD 7660G + HD 7670M Dual Graphics
ATI Mobility Radeon X800
ATI Radeon IGP 340M
ATI Mobility Radeon X700
ATI Radeon IGP 320M
NVIDIA GeForce GT 435M
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NVIDIA GeForce GT 430
NVIDIA GeForce 8400M G
NVIDIA GeForce 830M
57.6
39.1
31.8
NVIDIA Quadro NVS 320M
NVIDIA GeForce MX450
NVIDIA GeForce GT 425M
NVIDIA RTX 6000 Ada Generation
NVIDIA GeForce 825M
NVIDIA GeForce GT 420M
NVIDIA GeForce GT 415M
NVIDIA GeForce 8800M GTX
NVIDIA GeForce GTX 960
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NVIDIA GeForce GT 625M
NVIDIA GeForce GT 745M
70
46.4
37.3
14.1
NVIDIA GeForce GT 740M
63.5n2
40.5n2
35.5n2
12n2
NVIDIA GeForce GT 730M
61
50
40
28
NVIDIA GeForce GTX 980 SLI (Laptop)
NVIDIA GeForce GT 735M
46.4
30.2
24.8
NVIDIA Quadro P5000
NVIDIA GeForce GT 720M
35.3
21.5
17.2
NVIDIA Quadro P3200
AMD Radeon HD 6720G2
AMD Radeon HD 6515G2
AMD Radeon HD 6510G2
PowerVR GE8300
NVIDIA Quadro RTX 4000 (Laptop)
Qualcomm Adreno 205
NVIDIA Quadro RTX 4000 Max-Q
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NVIDIA Titan X Pascal
NVIDIA Quadro RTX 3000 Max-Q
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PowerVR GXA6850
PowerVR GX6450
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PowerVR GM9446
PowerVR GE8322 / IMG8322
PowerVR SGX544
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AMD Radeon R5 M420
AMD Radeon HD 6520G
AMD Radeon HD 6470M
AMD Radeon HD 6750M
AMD Radeon HD 6490M
AMD Radeon 660M
AMD FirePro W4170M
AMD FirePro W2100
AMD Radeon HD 6370M
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AMD Radeon HD 6350M
AMD Radeon HD 6330M
AMD Radeon 620
AMD Radeon 610
AMD Radeon 610M
AMD FirePro W4100
AMD FirePro M5950
AMD FirePro M4000
AMD FirePro M6100
AMD FirePro M3900
AMD FirePro M4100
AMD Radeon 530
AMD FirePro M2000
AMD Radeon HD 6770M
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AMD Radeon HD 6790
AMD FirePro M6000
AMD Radeon Pro W6800
NVIDIA RTX A4500 Laptop GPU
AMD FirePro M5100
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NVIDIA GeForce GTX 970M SLI
AMD Radeon HD 6645G2
AMD Radeon HD 6760G2
NVIDIA GeForce 8800M GTS
ATI Radeon HD 5850
NVIDIA GeForce GTX 980 (Laptop)
NVIDIA Quadro P3000 Max-Q
AMD Radeon Pro Vega 56
NVIDIA GeForce GTX 980
AMD Radeon HD 6870
72
30
AMD FirePro W7170M
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AMD Radeon HD 6430M
AMD Radeon HD 6380G
AMD Radeon R6 (Kaveri)
35
23.4
18.2
AMD Radeon R6 (Carrizo)
AMD Radeon HD 7310
NVIDIA GeForce GTX 965M SLI
NVIDIA GeForce GTX 965M
144.2
123.6
44.1
AMD Radeon HD 6620G + HD 7450M Dual Graphics
AMD Radeon R5 M335
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AMD Radeon PRO W6600M
AMD Radeon R5 M430
NVIDIA Quadro NVS 150M
AMD Radeon HD 8970M Crossfire
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PowerVR SGX545
AMD Radeon HD 8970M
174.2
143
112.4
47.7
AMD Radeon HD 6640G2
AMD Radeon Pro 450
AMD Radeon HD 6620G
Intel Iris Pro Graphics P580
(-) * Smaller values are better. / n123 Number of benchmarks for this median value / * Approximate position

 

Legend
5Stutters – This game is very likely to stutter and have poor frame rates. Based on all known benchmarks using the specified graphical settings, average frame rates are expected to fall below 25fps
May Stutter – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, stutters and poor frame rates are expected.
30Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 25fps
40Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 35fps
60Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 58fps
May Run Fluently – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, fluent frame rates are expected.
?Uncertain – This graphics card experienced unexpected performance issues during testing for this game. A slower card may be able to achieve better and more consistent frame rates than this particular GPU running the same benchmark scene.
Uncertain – This graphics card has not been explicitly tested on this game and no reliable interpolation can be made based on the performances of surrounding cards of the same class or family.
The value in the fields displays the average frame rate of all values in the database. Move your cursor over the value to see individual results.
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Florian Glaser, 2012-10-30 (Update: 2021-05-18)