PowerVR SGX540 vs PowerVR SGX554MP4 vs PowerVR SGX544
PowerVR SGX540
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The PowerVR SGX540 is an integrated graphics card that can be found in mostly ARM based SoCs for tablets and smartphones. It offers 4 pixel and 2 vertex shaders that are usually clocked at 200 MHz. The GPU supports OpenGL ES 2.0 and was announced in November of 2007.
PowerVR SGX554MP4
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The PowerVR SGX554MP4 (series 5XT) is an integrated graphics card usually used in ARM based SoCs. It is e.g. used in the Apple A6X (iPad 4) SoC. It offers 4 graphics cores with 8 SIMDs each and is able to reach 76.8 GLOPs at 300 MHz. The GPU itself supports OpenGL ES 2.0, DirectX9 and OpenCL 1.1. In the Apple A6X the GPU cores are positioned near the two 64 Bit memory controllers leading to a very good memory bandwidth at the time.
Sources: iPad 4 review, Anandtech
PowerVR SGX544
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The PowerVR SGX544 is a integrated graphics card for tablets and smartphones (often in ARM based SoCs). It usually clocks at 384 MHz and offers 4 dedicated pixel- and 2 vertex shader (MP1 version). The card supports DirectX 9_3 and OpenGL ES 2.0 and is used in Android based tablets and smartphones. There are also versions with more clusters. See e.g. the PowerVR SGX544MP2 with two clusters.
PowerVR SGX540 | PowerVR SGX554MP4 | PowerVR SGX544 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PowerVR SGX500 Series |
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Architecture | PowerVR SGX5 | PowerVR SGX5 | PowerVR SGX5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pipelines | 4 / 2 Pixel- / Vertexshader | 32 - unified | 4 / 2 Pixel- / Vertexshader | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Core Speed | 200 MHz | 384 MHz | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shared Memory | no | no | no | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
API | OpenGL ES 2.0 | DirectX 9, OpenGL ES 2.0 | DirectX 9_3/10.1, Shader 4.1, OpenGL ES 2.0 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
technology | 45 nm | 32 nm | 45 nm | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Date of Announcement | 01.01.2008 | 23.10.2012 | 01.01.2010 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Features | OpenGL ES 2.0 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Information | OpenCL 1.1 |
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Benchmarks
GFXBench T-Rex HD Offscreen C24Z16 + PowerVR SGX540
Average Benchmarks PowerVR SGX540 → 100% n=10
Average Benchmarks PowerVR SGX554MP4 → 240% n=10
Average Benchmarks PowerVR SGX544 → 146% n=10

* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
For more games that might be playable and a list of all games and graphics cards visit our Gaming List