ARM Mali-G52 MP1 vs ARM Mali-G57 MP3 vs ARM Mali-G76 MP10
ARM Mali-G52 MP1
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The ARM Mali-G52 MP1 (or G52MC1) is an integrated mid-range graphics card for ARM based SoCs (mostly Android based Tablets). It was introduced mid 2020 in the MediaTek MT8168 with a clock speed of up to 800 MHz.
The G52 is based on the Bifrost architecture and is intended for mainstream phones. ARM claims that the G52 series offers 30% more performance density and 15% better energy efficiency compared to the ARM Mali G51 series.
The performance of the G52MP2 in our benchmarks (in the MediaTek MT8168) is clearly below the G52 MP2 version in the entry level. That means its not well suited for demanding 3D Android games like PUBG Mobile.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0 and Renderscript.
ARM Mali-G57 MP3
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The ARM Mali-G57 MP3 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2020 in the MediaTek Dimensity 800U and uses 3 clusters (hence the MC3/MP3 name).
The G57 is based on the new Valhall architecture and is intended for mainstream phones.
The performance of the G57MP3 in our benchmarks (in the MediaTek Dimensity 800U / Realme 7 5G) is comparable to the Adreno 620.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 and Renderscript.
ARM Mali-G76 MP10
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The ARM Mali-G76 MP10 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced in late 2018 in the Kirin 980 (e.g. Mate 20 Pro). It integrates 10 of the 20 possible cores and is based on the second generation of the Bifrost architecture. According to ARM it offers improvements in the machine learning efficiency and a bigger tile buffer for 16x anti-aliasing. Compared to the old Mali-G72, the G76 should offer twice the performance per cluster. Therefore, the G76MP10 should be slightly faster than the G72MP18 e.g. in the Exynos 9810 (Galaxy S9).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 and Renderscript.
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Benchmarks
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G52 MP1
Average Benchmarks ARM Mali-G52 MP1 → 100% n=17
Average Benchmarks ARM Mali-G57 MP3 → 299% n=17
Average Benchmarks ARM Mali-G76 MP10 → 421% n=17

* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks
The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
Average Gaming ARM Mali-G52 MP1 → 100%
Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G57 MP3 → 122%
Average Gaming 30-70 fps → 130%
Average Gaming ARM Mali-G76 MP10 → 139%
Average Gaming 30-70 fps → 175%
ARM Mali-G52 MP1 | ARM Mali-G57 MP3 | ARM Mali-G76 MP10 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
low | med. | high | ultra | QHD | 4K | low | med. | high | ultra | QHD | 4K | low | med. | high | ultra | QHD | 4K | ||||
Diablo Immortal | 30 | 30 | |||||||||||||||||||
League of Legends: Wild Rift | 60 | 45 | |||||||||||||||||||
Armajet | 38 | 50 | |||||||||||||||||||
PUBG Mobile | 31 | 31 | 26 | 40 | 40 | 30 | 60 | 25 | 34 | ||||||||||||
Dead Trigger 2 | 61 | ||||||||||||||||||||
Asphalt 9: Legends | 29 | 24 | 30 | 30 | 30 | 30 | |||||||||||||||
ARM Mali-G52 MP1 | ARM Mali-G57 MP3 | ARM Mali-G76 MP10 | |||||||||||||||||||
low | med. | high | ultra | QHD | 4K | low | med. | high | ultra | QHD | 4K | low | med. | high | ultra | QHD | 4K | < 30 fps < 60 fps < 120 fps ≥ 120 fps | 1 1 | 1 | 2 1 | | | | < 30 fps < 60 fps < 120 fps ≥ 120 fps | 3 | 1 | 3 2 | 2 | | | < 30 fps < 60 fps < 120 fps ≥ 120 fps | 1 1 | 1 | 2 | | | |
For more games that might be playable and a list of all games and graphics cards visit our Gaming List