NVIDIA GeForce GTX 570M vs NVIDIA GeForce GTX 580M SLI vs NVIDIA GeForce GTX 560M SLI
NVIDIA GeForce GTX 570M
► remove from comparisonThe NVIDIA GeForce GTX 570M is a high-end laptop graphics card introduced in June 2011. It is based on the GF114 core, which is related to the Fermi architecture. Therefore, it supports DirectX 11 and OpenGL 4.0. The faster GeForce GTX 580M, in comparison, is based on the same chip, but with all shaders enabled.
GF114 architecture
The GF114 core is a power optimized version of the GF104 (used in the GTX 470M) but with no architectural changes. Therefore, the performance per MHz stays the same, but Nvidia was able to clock the shaders higher while still remaining in the same power envelope. The GTX 570M offers 336 cores of the 384 in the GF114. More informations on the similar GF104 architecture can be found on the GeForce GTX 485M page.
Performance
Due to the higher clock speeds and the larger shader count, the GeForce GTX 570M is clearly faster than the old GeForce GTX 470M. Since the GPU is a high-end card, the performance is similar to the AMD Radeon HD 6970M. Compared to the other GTX 500M cards, the GTX 570M is positioned nearer to the GTX 560M (-15%) than the GTX 580M (+35%) in our gaming tests. Current games as of 2011 should therefore run fluently in Full HD resolution and high details. Only some very demanding games, such as Metro 2033 or Crysis 2, may need reduced graphical settings for smoother gameplay.
Features
Similar to the older GF104 chip, the GF114 supports Bitstream HD Audio (Blu-Ray) output via HDMI. This means it can transfer, for example, Dolby True HD or DTS-HD bitstream-wise without quality loss to a HiFi receiver.
The GTX 570M offers the PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) supports feature set C and therefore the GPU is able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking).
Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g., Blu-Ray Picture-in-Picture).
Through CUDA, OpenCL, and DirectCompute 2.1 support, the GeForce GTX 570M can be used for general calculations. For example, the stream processor can encode videos considerably faster than can many modern CPUs. Furthermore, physics calculations can be done by the GPU using PhysX if supported (e.g., in Mafia 2 or Metro 2033).
3D Vision enables the laptop to send 3D content (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a built-in 3D enabled screen or an external 3D TV if supported by the laptop manufacturer.
The power consumption of the GeForce GTX 570M is in the same ballpark as the old GTX 470M, which is rumored to be about 75 Watt (TDP including the MXM board and memory). Without load, the chip is clocked at 50/100 MHz (chip/shader) and 200/400 MHz in 2D and 3D mode, respectively, to save power. Furthermore, the 500M series supports Optimus to automatically switch between the integrated graphics card from Intel and the Nvidia GPU. Whether or not a laptop includes this feature is dependent on the manufacturer.
The similarly named desktop GeForce GTX 570 is based on the GF110 chip and offers 480 shader cores and faster clock speeds. As a result, it is significantly faster than the GeForce GTX 570M. Instead, the 570M is more comparable to the desktop GTX 550Ti / 560 in terms of performance.
NVIDIA GeForce GTX 580M SLI
► remove from comparisonThe NVIDIA GeForce GTX 580M SLI is a high-end graphics solution for laptops based on the two GTX 580M graphic cards in SLI mode. With SLI, each card usually renders a single frame (AFR mode). Therefore, it may suffer from micro stuttering in low fps ranges of 30fps. This happens because of different timespans between two frames (e.g., irregular delays between sequential frames).
The GeForce GTX 580M SLI supports the same features as a single GTX 580M card. Therefore, it supports DirectX 11 and is produced in a 40nm fabrication process at TSMC.
GF114 architecture
The GF114 core is a power-optimized version of the GF104 (used in the GTX 485M), but with no architectural changes. Therefore, the performance per MHz stays the same. Nvidia, however, was able to clock the shaders higher while still remaining in the same power envelope. The GTX 580M offers all 384 shader cores in the GF114. More information on the similar GF104 architecture can be found on the GeForce GTX 485M page.
Performance
Due to the higher clock speeds, the GeForce GTX 580M SLI is faster than the GTX 485M SLI which was the fastest mobile graphics solution at the time. All current demanding games (2011) like Crysis 2, Witcher 2, Dirt 3 or even Metro 2033 can be played in 1920x1080 with maximum details and most Antialiasing features enabled.
Features
Similar to the older GF104 chip, the GF114 also supports Bitstream HD Audio (Blu-Ray) output via HDMI. That means it can transfer, for example, Dolby True HD or DTS-HD bitstream without quality loss to a HiFi receiver.
The GTX 580M offers the PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) supports feature set C and is therefore able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking).
Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g. for Blu-Ray Picture-in-Picture).
Through CUDA, OpenCL, and DirectCompute 2.1 support, the GeForce GTX 580M can be of help in general calculations. For example, the stream processor can encode videos considerably faster than can a fast CPU. Furthermore, physics calculations can be done by the GPU using PhysX (e.g., supported by Mafia 2 or Metro 2033). As two 580M are used for the SLI combination, one card alone can be used for PhysX and the other for rendering the game graphics.
3D Vision enables the laptop to send 3D content (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a built-in 3D enabled screen or an external 3D TV (only if supported by the laptop manufacturer).
The power consumption of the GeForce GTX 580M is in the same region as the old GTX 485M, which is supposedly about 100 Watt (TDP including the MXM board and memory). Therefore, the SLI system needs up to 200 Watt using both cards. Without load, the performance is clocked at 50/100 MHz (chip/shader) in 2D mode and 200/400 in 3D mode to save power. Furthermore, a single card can be deactivated to save power.
The similar desktop GeForce GTX 580 is based on the GF110 chip and much faster in comparison. Therefore, the 580M is more closely related to the GeForce GTX 560Ti, the latter of which is still faster due to higher clock speeds.
NVIDIA GeForce GTX 560M SLI
► remove from comparisonThe NVIDIA GeForce GTX 560M SLI is a high-end graphics solution for laptops based on two GTX 560M graphics cards in SLI mode. Each card usually renders a single frame in an alternating manner. Therefore, the dual-GPU setup may suffer from micro stuttering in low fps ranges of 30fps. This happens because of different timespans between two frames (e.g. Irregular delays between sequential frames).
The GeForce GTX560M SLI supports the same features as a single GTX 560M card. As such, it supports DirectX 11 and is produced in 40nm at TSMC.
GF116 architecture
The GF116 core is essentially an optimized GF106 core with the same features. The chip offers 192 shaders and a 192 Bit memory bus for GDDR5. More details on the GF106 architecture can be found in the GeForce GTX 460M article.
Performance
In synthetic benchmarks, the performance of the SLI combination is about on a level of a single GeForce GTX 580M. Therefore, all current demanding games (2011) like Crysis 2, Witcher 2, Dirt 3 or even Metro 2033 can be played in 1920x1080 with high to maximum details and Antialiasing.
Features
Similarly the GeForce GTX 460M, the 560M supports Bitstream HD Audio (Blu-Ray) output via HDMI. Also like the Radeon HD 5850, the GTX 560M can transfer Dolby True HD and DTS-HD bitstream-wise without quality loss to a HiFi receiver.
The GTX560M offers the PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) supports feature set C and therefore the GPU is able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking). The X500 tester was able to decode the VC-1 encoded Elephants Dream video with about 3-6% CPU load (according to the task manager). The H.264 coded Big Buck Bunny video was played back with 1-3% CPU load (both 1080p videos).
Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g. for Blu-Ray Picture-in-Picture).
Through CUDA, OpenCL, and DirectCompute 2.1 support, the GeForce GTX 560M can assist in general calculations. For example, the stream processor can encode videos considerably faster than many modern CPUs.
3D Vision enables the laptop to send 3D content (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a supported 3D enabled screen or an external 3D TV if compatible.
The power consumption of the GeForce GTX 560M should be about 75 Watt (TDP including the MXM board and memory), which is about the level of the Mobility Radeon HD 5850 - 5870. Therefore, the SLI setup would consume up to 150W, or approximately twice that of a single GeForce GTX 560M. Without load, the chip is clocked at 50/100 MHz and 200/400 MHz (chip/shader) in 2D and 3D, respectively, to save power. Optimus is currently not supported for SLI combinations.
The similar desktop GeForce GTX 560Ti is based on the GF114 chip and offers more shader cores for significantly higher performance. The GTX 550Ti is also based on the GF116, but features a higher clock speed. Therefore, the general performance level of the GeForce GTX 560M SLI is most similar to the GeForce GTS 450 in SLI mode.
NVIDIA GeForce GTX 570M | NVIDIA GeForce GTX 580M SLI | NVIDIA GeForce GTX 560M SLI | ||||||||||||||||||||||||||||||||||||||||||||||
GeForce GTX 500M Series |
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Codename | N12E-GT | N12E-GTX2 | N12E-GS | |||||||||||||||||||||||||||||||||||||||||||||
Architecture | Fermi | Fermi | Fermi | |||||||||||||||||||||||||||||||||||||||||||||
Pipelines | 336 - unified | 768 - unified | 384 - unified | |||||||||||||||||||||||||||||||||||||||||||||
Core Speed | 575 MHz | 620 MHz | 775 MHz | |||||||||||||||||||||||||||||||||||||||||||||
Shader Speed | 1070 MHz | 1240 MHz | 1550 MHz | |||||||||||||||||||||||||||||||||||||||||||||
Memory Speed | 1150 MHz | 1500 MHz | 1250 MHz | |||||||||||||||||||||||||||||||||||||||||||||
Memory Bus Width | 192 Bit | 256 Bit | 192 Bit | |||||||||||||||||||||||||||||||||||||||||||||
Memory Type | GDDR5 | GDDR5 | GDDR5 | |||||||||||||||||||||||||||||||||||||||||||||
Max. Amount of Memory | 3 MB | |||||||||||||||||||||||||||||||||||||||||||||||
Shared Memory | no | no | no | |||||||||||||||||||||||||||||||||||||||||||||
API | DirectX 11, Shader 5.0 | DirectX 11, Shader 5.0 | DirectX 11, Shader 5.0 | |||||||||||||||||||||||||||||||||||||||||||||
Transistors | 2 Billion | |||||||||||||||||||||||||||||||||||||||||||||||
technology | 40 nm | 40 nm | 40 nm | |||||||||||||||||||||||||||||||||||||||||||||
Notebook Size | large | large | large | |||||||||||||||||||||||||||||||||||||||||||||
Date of Announcement | 28.06.2011 | 06.01.2011 | 06.01.2011 | |||||||||||||||||||||||||||||||||||||||||||||
Power Consumption | 100 Watt | 100 Watt | ||||||||||||||||||||||||||||||||||||||||||||||
Link to Manufacturer Page | www.nvidia.com | www.geforce.com |
Benchmarks
3DM Vant. Perf. total + NVIDIA GeForce GTX 570M
specvp11 snx-01 + NVIDIA GeForce GTX 570M
Average Benchmarks NVIDIA GeForce GTX 570M → 100% n=5
Average Benchmarks NVIDIA GeForce GTX 580M SLI → 220% n=5
Average Benchmarks NVIDIA GeForce GTX 560M SLI → 150% n=5

* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks
The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Anno 2070
2011
Battlefield 3
2011
Fifa 12
2011
F1 2011
2011
Dirt 3
2011
Crysis 2
2011
Fifa 11
2010
Mafia 2
2010
StarCraft 2
2010
Metro 2033
2010
CoD Modern Warfare 2
2009Average Gaming NVIDIA GeForce GTX 570M → 100%
Average Gaming 30-70 fps → 100%
Average Gaming NVIDIA GeForce GTX 580M SLI → 182%
Average Gaming 30-70 fps → 245%
NVIDIA GeForce GTX 570M | NVIDIA GeForce GTX 580M SLI | NVIDIA GeForce GTX 560M SLI | |||||||||||||||||||
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low | med. | high | ultra | QHD | 4K | low | med. | high | ultra | QHD | 4K | low | med. | high | ultra | QHD | 4K | ||||
Anno 2070 | 181.1 | 75.5 | 48.5 | 23.7 | |||||||||||||||||
The Elder Scrolls V: Skyrim | 66 | 62 | 47 | 26 | |||||||||||||||||
Battlefield 3 | 80 | 53 | 41 | 18 | |||||||||||||||||
Fifa 12 | 380 | 292 | 226 | 154 | |||||||||||||||||
F1 2011 | 138 | 99 | 84 | 39 | |||||||||||||||||
Deus Ex Human Revolution | 178.7 | 92 | 35 | 235 | 193 | 91 | |||||||||||||||
Dirt 3 | 204 | 117 | 95 | 32 | 299.7 | 189.5 | 167 | 80 | |||||||||||||
Crysis 2 | 103.1 | 96.9 | 76 | 26 | 347.8 | 239 | 141 | 68 | |||||||||||||
Call of Duty: Black Ops | 126.1 | 100.4 | 94.2 | 68.6 | 159.2 | 131.4 | 125.6 | 103 | |||||||||||||
Fifa 11 | 476 | 328 | 251 | 164 | 639 | 408.4 | 337 | 219 | |||||||||||||
Mafia 2 | 104 | 89 | 79 | 50 | 132.9 | 136.1 | 135.3 | 105 | |||||||||||||
StarCraft 2 | 257.2 | 97.1 | 79 | 42.2 | 333.4 | 81.3 | 81.4 | 93 | |||||||||||||
Metro 2033 | 124 | 85 | 37 | 14 | 153.8 | 151.4 | 92.3 | 32 | |||||||||||||
Battlefield: Bad Company 2 | 135.8 | 105.8 | 78.1 | 40.1 | 200 | 198.8 | 175 | 104 | |||||||||||||
CoD Modern Warfare 2 | 199.1 | 107 | 89.9 | 59.8 | 333.6 | 196.9 | 185.9 | 134 | |||||||||||||
Risen | 137 | 80 | 56 | 37 | 189.3 | 163.1 | 140.2 | 119 | |||||||||||||
Resident Evil 5 | 145.1 | 110.8 | 69.2 | 196.8 | 141.1 | 141 | |||||||||||||||
Need for Speed Shift | 111.8 | 103 | 91 | 57 | 132.9 | 134.3 | 135.3 | ||||||||||||||
Colin McRae: DIRT 2 | 80.6 | 76.4 | 67.6 | 55.7 | 114 | ||||||||||||||||
Call of Duty 4 - Modern Warfare | 299.4 | 200.6 | 148.2 | ||||||||||||||||||
Call of Juarez Benchmark | 85.6 | ||||||||||||||||||||
NVIDIA GeForce GTX 570M | NVIDIA GeForce GTX 580M SLI | NVIDIA GeForce GTX 560M SLI | |||||||||||||||||||
low | med. | high | ultra | QHD | 4K | low | med. | high | ultra | QHD | 4K | low | med. | high | ultra | QHD | 4K | < 30 fps < 60 fps < 120 fps ≥ 120 fps | 6 14 | 1 14 3 | 5 13 3 | 5 10 2 2 | | | < 30 fps < 60 fps < 120 fps ≥ 120 fps | 12 | 1 10 | 2 11 | 1 9 4 | | | < 30 fps < 60 fps < 120 fps ≥ 120 fps | | | | | | |
For more games that might be playable and a list of all games and graphics cards visit our Gaming List