NVIDIA GeForce GTX 260M vs NVIDIA GeForce GTX 260M SLI
NVIDIA GeForce GTX 260M
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The NVidia GeForce GTX 260M is a high-end graphics card of the 200M series based on the G92b core. Therefore, the 55nm chip is essentially a 9800M GTX with slightly higher clock rates (550/1375/950 vs. 500/1250/800). As a result, the 260M is more similar to the desktop 9800GT than the GTX 260.
As with all native DirectX 10 cards, the GeForce GTX 260M renders 3D images using "Unified Shaders". Dedicated pixel shaders and vertex shaders have been replaced with 112 stream processors in the 260M, which now take over most of the graphics workload. The shader units themselves are also clocked higher (1375 MHz) than the core chip.
In general, the performance of the GTX 260M is somewhat higher than the 9800M GTX due to the higher clock speed. For current DirectX 10 games such as Crysis, World in Conflict, Bioshock or Age of Conan, the 260M is sufficient for gameplay under medium to high detail settings. Meanwhile, older games should be able to run fluently under high resolutions and full details. VRAM can be up to 1024 MB GDDR3 at 950MHz in MXM 3.0 or 800MHz in MXM 2.0.
The GeForce GTX 260M integrates the PureVideo HD video decoder. The GPU is thus able to assist the CPU in the decoding of H.264-, VC-1-, MPEG2- and WMV9 videos.
HybridPower is a Windows Vista-only technology that allows users to switch between the integrated and dedicated graphics core for power-saving purposes. In the future, Nvidia intends to evolve the software for automatic switching depending on the active application (now known as Optimus). GeForceBoost is not supported with the GTX 260M as there would be no performance gain from combining with the integrated GPU.
The high current consumption of up to 75 Watts (of the entire MXM board) means that the GTX 260M can typically only be found in larger notebooks with loud and powerful cooling systems.
Compared with Desktop graphics cards, the GTX 260M is most similar to the GeForce 9800 GT.
NVIDIA GeForce GTX 260M SLI
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The Nvidia GeForce GTX 260M SLI is a combination of two Nvidia GeForce GTX 260M graphics cards for laptops linked together in SLI mode. The combination can be up to 40% faster than a single GTX 260M if given the proper game or driver support. In fact,some games may even run slower under SLI than with a single 260M if driver support is poor. Regardless, current consumption is twice as high as a single 260M. Notably, Nvidia drivers support the deactivation of SLI to save power. This is in contrast to the Catalyst drivers of the 4870 X2 at the time of our review.
The graphics memory of both cards can't be added and compared to single cards, as each card stores the same information. Therefore, a GTX 260M SLI with 2x512 graphics memory only counts as 512 MB for games.
As all SLI combinations, the GeForce 260M SLI may suffer from noticeable micro stuttering at frame rates between 20 to 30 fps. This is due to the inconsistent delays between subsequent frames being rendered and shown onscreen. As a result, an SLI combination may need higher frame rates for fluent gameplay.
Similar to other cards with DirectX 10 capabilities, the GeForce GTX 260M SLI combination renders 3D images using "Unified Shaders". Dedicated pixel shaders and vertex shaders have been dropped in favor of 2x112 stream processors for rendering graphic work that would have normally been done by specialized pixel and vertex shaders. Furthermore, the shader units are higher clocked than the chip at 1375 MHz.
The performance of the GTX 260M SLI is in the region of a single GTX 260M, but can be about 40 percent higher depending on application and driver support. A single GTX 260M is only a bit faster than a 9800M GTX due to the higher clock speed. For current DirectX 10 games like Crysis, World in Conflict, Bioshock or Age of Conan, the performance of this graphics card is sufficient with medium and high details. Older games and less demanding ones run fluently with high resolutions and full details. The memory component is up to 2x1024 MB GDDR3 with speeds up to 950MHz in MXM 3.0 boards or up to 800 MHz in MXM 2.0 boards.
An advantage of the GeForce GTX 260M SLI is the integrated PureVideo HD video processor. As a result, it is able to decode/encode H.264-, VC-1-, MPEG2- and WMV9 video material that would have otherwise been processed by the CPU. This ultimately allows the CPU to concentrate more on other tasks and programs simultaneously.
Both chips also support PhysX and CUDA applications. A single GTX 260M can also be used to calculate PhysX effects if supported by the game or application.
HybridPower is a technique to choose between the integrated (if available) and dedicated graphics core for power-saving purposes. So far, this works only in Windows Vista. Up to now, the user had to use a tool to switch between the GPUs. In the near future, Nvidia intends to be able to switch GPUs automatically in the drivers (now known as Optimus Technology, which is not supported by the GTX 260M SLI). GeForceBoost is not supported with this card as there would be no performance gain if one were to combine the integrated GPU with the dedicated 460M SLI.
The current consumption of up to 2x75 = 150 Watts (including the MXM board and VRAM) allows the use of the SLI cards only in laptops with a strong cooling system. Therefore, the GTX 260M SLI can be found only in heavier and larger desktop replacement (DTR) notebooks.
Compared with desktop graphics cards, the performance of the GTX 260M SLI is about on par with the GeForce 9800 GT SLI (600/1500/900).
NVIDIA GeForce GTX 260M | NVIDIA GeForce GTX 260M SLI | |||||||||||||||||||||||||||||||||||||
GeForce GTX 200M Series |
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Codename | N10E-GT | NB9E-GTX | ||||||||||||||||||||||||||||||||||||
Architecture | G9x | G9x | ||||||||||||||||||||||||||||||||||||
Pipelines | 112 - unified | 224 - unified | ||||||||||||||||||||||||||||||||||||
Core Speed | 550 MHz | 550 MHz | ||||||||||||||||||||||||||||||||||||
Shader Speed | 1375 MHz | 1375 MHz | ||||||||||||||||||||||||||||||||||||
Memory Speed | 950 MHz | 950 MHz | ||||||||||||||||||||||||||||||||||||
Memory Bus Width | 256 Bit | 256 Bit | ||||||||||||||||||||||||||||||||||||
Memory Type | GDDR3 | GDDR3 | ||||||||||||||||||||||||||||||||||||
Max. Amount of Memory | 1024 MB | 2048 MB | ||||||||||||||||||||||||||||||||||||
Shared Memory | no | no | ||||||||||||||||||||||||||||||||||||
API | DirectX 10, Shader 4.0 | DirectX 10, Shader 4.0 | ||||||||||||||||||||||||||||||||||||
Power Consumption | 75 Watt | 150 Watt | ||||||||||||||||||||||||||||||||||||
Transistors | 754 Million | 1.5 Billion | ||||||||||||||||||||||||||||||||||||
technology | 55 nm | 55 nm | ||||||||||||||||||||||||||||||||||||
Features | HybridPower, PureVideo HD, CUDA, PhysX ready | HybridPower, PureVideo HD, CUDA, PhysX ready | ||||||||||||||||||||||||||||||||||||
Notebook Size | large | large | ||||||||||||||||||||||||||||||||||||
Date of Announcement | 02.03.2009 | 02.03.2009 | ||||||||||||||||||||||||||||||||||||
Information | MXM 3 | MXM 3 | ||||||||||||||||||||||||||||||||||||
Link to Manufacturer Page | www.nvidia.com | www.nvidia.com |
Benchmarks
3DM Vant. Perf. total + NVIDIA GeForce GTX 260M
Average Benchmarks NVIDIA GeForce GTX 260M → 100% n=7
Average Benchmarks NVIDIA GeForce GTX 260M SLI → 137% n=7

* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks
The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Mafia 2
2010
StarCraft 2
2010
CoD Modern Warfare 2
2009Average Gaming NVIDIA GeForce GTX 260M → 100%
Average Gaming 30-70 fps → 100%
Average Gaming NVIDIA GeForce GTX 260M SLI → 116%
Average Gaming 30-70 fps → 122%
NVIDIA GeForce GTX 260M | NVIDIA GeForce GTX 260M SLI | |||||||||||||
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low | med. | high | ultra | QHD | 4K | low | med. | high | ultra | QHD | 4K | |||
Mafia 2 | 45 | 43.8 | ||||||||||||
StarCraft 2 | 154 | 47 | ||||||||||||
Battlefield: Bad Company 2 | 79.1 | 54.8 | 41.6 | 23.2 | ||||||||||
CoD Modern Warfare 2 | 137.4 | 59.1 | 55.4 | 40 | ||||||||||
Risen | 66 | 46 | 34 | 26.9 | ||||||||||
Need for Speed Shift | 66.5 | 61 | 39.1 | |||||||||||
Colin McRae: DIRT 2 | 92 | 79.2 | 61.5 | 35.3 | ||||||||||
Anno 1404 | 129 | 42 | ||||||||||||
Sims 3 | 313 | 105 | 89 | |||||||||||
F.E.A.R. 2 | 142 | 89 | 69 | 41.8 | ||||||||||
GTA IV - Grand Theft Auto | 57.9 | 47.97 | 36.74 | |||||||||||
Left 4 Dead | 121 | 92 | ||||||||||||
Racedriver: GRID | 108 | 70 | 55 | |||||||||||
Call of Duty 4 - Modern Warfare | 211.3 | 132 | 72 | |||||||||||
Supreme Commander - FA Bench | 53.4 | 49.2 | ||||||||||||
Crysis - GPU Benchmark | 108 | 63 | 38 | 12.2 | 102 | 64 | 51 | |||||||
Crysis - CPU Benchmark | 120 | 60 | 36 | 11.5 | 132 | 65 | 52 | |||||||
World in Conflict - Benchmark | 60 | 40 | ||||||||||||
Call of Juarez Benchmark | 26 | |||||||||||||
Half Life 2 - Lost Coast Benchmark | 158 | |||||||||||||
Quake 4 | 62 | |||||||||||||
World of Warcraft | 51.8 | |||||||||||||
Counter-Strike Source | 196 | |||||||||||||
Doom 3 | 178 | |||||||||||||
Quake 3 Arena - Timedemo | 575 | |||||||||||||
NVIDIA GeForce GTX 260M | NVIDIA GeForce GTX 260M SLI | |||||||||||||
low | med. | high | ultra | QHD | 4K | low | med. | high | ultra | QHD | 4K | < 30 fps < 60 fps < 120 fps ≥ 120 fps | 1 5 8 | 6 8 1 | 1 12 6 3 | 4 5 1 1 | | | < 30 fps < 60 fps < 120 fps ≥ 120 fps | 1 1 | 2 | 2 | | | |
For more games that might be playable and a list of all games and graphics cards visit our Gaming List