NVIDIA GeForce GT 520M vs NVIDIA GeForce GT 540M
NVIDIA GeForce GT 520M
► remove from comparison
The NVIDIA GeForce GT 520M is an entry level dedicated laptop graphics card presented in 2010. It is based on the GF119 or GF108 core, which are both related to the Fermi architecture. Depending on the version, it features a 64 Bit memory bus and higher clock rates (GF119 version) or a 128 Bit memory bus and slower clock rates. Theoretically, the card also supports fast GDDR5 memory, but due to cost limitations, DDR3 will be used by the laptop manufacturers.
Compared to the GT 420M, the 520M offers only 48 instead of 96 shader cores.
- GF108 - core 600/1200 MHz, 128 Bit 900 MHz DDR3
- GF119 - core 740/1480 MHz, 64 Bit 800 MHz DDR3
Architecture
The GF119 offers 48 ALUs, 8 texture units and a 64 Bit memory interface for DDR3-VRAM. Therefore, it is similar to a half GF108 (GeForce GT 540M) but already manufactured with optimized transistors. As a difference the amount of raster-operation-processors (ROP) stayed the same counting 4. The GF119 is the smalles chip of the Fermi generation and is used for low end laptops.
Performance
As an entry level card, the GT 520M has to compete against the Intel HD Graphics 3000 in the current Sandy Bridge processors. In our tests, the card was only slightly faster, but the better driver support did make a difference. However, demanding games like Battlefield 3 or The Witcher 2 are not playable. Other modern games only run in low details, and therefore gamers wont be pleased with the performance. Low demanding games like Fifa 12, however, are playable with high detail settings.
Features
As the other 500M series chips, the 520M supports Bitstream HD Audio (Blu-Ray) output via HDMI. That means the card is able to transfer Dolby True HD and DTS-HD bitstream-wise without quality loss to a HiFi receiver.
The GT520M offers the PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) in the GF108 chip supports feature set C and therefore the GPU is able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking). The newer GF119 supports already the next generation VP5 (feature set D) with faster decodes, HD-to SD transcodes, lower power decodes and 4K x 4k resolution H.264 decode support.
Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g. for Blu-Ray Picture-in-Picture).
Through CUDA, OpenCL, and DirectCompute 2.1 support, the GeForce GT 520M can be of help in general calculations. For example, the stream processor can considerably faster encode videos than a fast CPU can. Furthermore, physics calculations can be theoretically done by the GPU using PhysX (e.g. supported by Mafia 2 or Metro 2033) but the performance wont be sufficient for this.
The power consumption of approximately 17 Watt (including board and memory) allows the usage of the 520M in small laptops. Furthermore, Optimus is supported (if implemented by the manufacturer) for automatic switching to the processor graphics card to save power.
NVIDIA GeForce GT 540M
► remove from comparisonThe NVIDIA GeForce GT 540M is a fast middle class graphics card for laptops. It is based on the same chip as the GeForce GT 435M but with slightly higher clock speeds. Furthermore, it supports GDDR5 and 900MHz DDR3 graphics memory. Unfortunately, no models have utilized GDDR5 due to the increase in power consumption and higher prices compared to DDR3 VRAM.
GF108 Architecture
The GT 540M is based on the same GF108 architecture as the older GT 435M. The GF108 stems from the GF100 (Fermi) DirectX 10 architecture. However, it is optimized for the consumer end (gaming) and stripped down to save power. More information on the architecture can be found on our GeForce GT 435M page.
Performance
In general, the performance of the 540M lies between the Radeon HD 5650 and 5730 in our first benchmark tests. Therefore, the 540M is about 10% faster than the GT 435M using DDR3 graphics memory.
Paired with a fast CPU, demanding games of 2010 should run fluently in medium to high details and SXGA (1280x1024) resolution. In our tests, for example, Call of Duty: Black Ops and StarCraft 2 ran fluently in high details and 1360x768. More gaming benchmarks can be found below. Demanding games released in 2011 like Anno 2070 or Skyrim will only run fluent in low to medium detail settings.
Features
A novelty of the GF104/106/108 chips is the support for Bitstream HD Audio (Blu-Ray) output via HDMI. Alike the Radeon HD 5730, the GT 540M can transfer Dolby True HD and DTS-HD bitstream without quality loss to a HiFi receiver.
The GT 540M offers PureVideo HD technology for video decoding using the GPU. The integrated Video Processor 4 (VP4) supports feature set C and therefore the GPU is able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking). Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g. for Blu-Ray Picture-in-Picture).
Through CUDA, OpenCL and DirectCompute 2.1 support, the GeForce GT 540M can be of help in general calculations. For example, the stream processor can encode videos considerably faster than can a modern CPU. Furthermore, physics calculations can be done by the GPU using PhysX (supported by Mafia 2 and Metro 2033). However, the GPU is not fast enough to calculate PhysX high detail game settings.
Following the current 3D trend, the 540M supports 3D Vision. It enables the laptop to send 3D content (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a built-in 3D-enabled screen or an external 3D TV if supported by the manufacturer. This feature is disabled if the notebook includes Optimus.
The power consumption of the GeForce GT 540M should be similar to the GeForce GT 435M or Radeon HD 5730 and is therefore suited for 15" or larger laptops. Without load, the chip is clocked approximately at 50/101/137 MHz (chip/shader/memory) in 2D mode and 202/405/324 in 3D mode to save power. Furthermore, the 500M series supports Optimus to automatically switch between the integrated graphics card from Intel and the Nvidia GPU. The implementation of the Nvidia graphics switching technology is dependent on the laptop manufacturer.
NVIDIA GeForce GT 520M | NVIDIA GeForce GT 540M | |||||||||||||||||||||||||||||||||||||
GeForce GT 500M Series |
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Codename | N12P-GP/LV | N12P-GS | ||||||||||||||||||||||||||||||||||||
Architecture | Fermi | Fermi | ||||||||||||||||||||||||||||||||||||
Pipelines | 48 - unified | 96 - unified | ||||||||||||||||||||||||||||||||||||
Core Speed | 740 / 600 MHz | 672 MHz | ||||||||||||||||||||||||||||||||||||
Shader Speed | 1480 / 1200 MHz | 1344 MHz | ||||||||||||||||||||||||||||||||||||
Memory Speed | 800 / 900 MHz | 900 MHz | ||||||||||||||||||||||||||||||||||||
Memory Bus Width | 64 / 128 Bit | 128 Bit | ||||||||||||||||||||||||||||||||||||
Memory Type | DDR3 (GDDR5) | GDDR5, DDR3 | ||||||||||||||||||||||||||||||||||||
Max. Amount of Memory | 1536 MB | 1536 MB | ||||||||||||||||||||||||||||||||||||
Shared Memory | no | no | ||||||||||||||||||||||||||||||||||||
API | DirectX 11, Shader 5.0 | DirectX 11, Shader 5.0 | ||||||||||||||||||||||||||||||||||||
Power Consumption | 17 Watt | 35 Watt | ||||||||||||||||||||||||||||||||||||
technology | 40 nm | 40 nm | ||||||||||||||||||||||||||||||||||||
Features | PhysX, Verde Drivers, CUDA, Optimus, DirectCompute, OpenCL, DirectX11, OpenGL 4.1 | Optimus Support, PureVideo HD VP4, 3D Vision, 3DTV Play, Bitstream HD Audio, CUDA, DirectCompute, OpenCL, OpenGL 4.0, DirectX 11 | ||||||||||||||||||||||||||||||||||||
Date of Announcement | 05.01.2011 | 06.01.2011 | ||||||||||||||||||||||||||||||||||||
Notebook Size | large |
Benchmarks
3DM Vant. Perf. total + NVIDIA GeForce GT 520M
specvp11 snx-01 + NVIDIA GeForce GT 520M
Average Benchmarks NVIDIA GeForce GT 520M → 100% n=22
Average Benchmarks NVIDIA GeForce GT 540M → 152% n=22

* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks
The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Battlefield 3
2011
Fifa 12
2011
F1 2011
2011
Dirt 3
2011
Crysis 2
2011
Fifa 11
2010
Mafia 2
2010
StarCraft 2
2010
Metro 2033
2010
CoD Modern Warfare 2
2009Average Gaming NVIDIA GeForce GT 520M → 100%
Average Gaming 30-70 fps → 100%
Average Gaming NVIDIA GeForce GT 540M → 162%
Average Gaming 30-70 fps → 160%
NVIDIA GeForce GT 520M | NVIDIA GeForce GT 540M | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
low | med. | high | ultra | QHD | 4K | low | med. | high | ultra | QHD | 4K | |||
Anno 2070 | 46 | 17 | 11 | 81 | 33 | 20 | 9.6 | |||||||
The Elder Scrolls V: Skyrim | 26 | 18 | 11 | 41 | 28 | 19 | 12 | |||||||
Battlefield 3 | 21 | 13 | 10 | 36 | 23 | 18 | ||||||||
Fifa 12 | 196.2 | 95 | 50 | 40 | 248.1 | 137.1 | 107 | 67 | ||||||
F1 2011 | 68 | 40 | 24 | 12 | 87 | 64 | 45 | 18 | ||||||
Deus Ex Human Revolution | 58 | 23 | 7 | 83 | 37 | |||||||||
Dirt 3 | 75 | 36 | 24 | 13 | 100 | 51 | 34 | 14 | ||||||
The Witcher 2: Assassins of Kings | 15 | 9 | 6 | 24 | 15 | |||||||||
Crysis 2 | 32 | 21 | 16 | 5 | 56 | 36 | 27 | 9 | ||||||
Total War: Shogun 2 | 70 | 6 | 4 | 142 | 24 | 6.87 | ||||||||
Call of Duty: Black Ops | 64 | 38 | 30 | 16.8 | 68 | 56 | 44 | 28 | ||||||
Fifa 11 | 227 | 101 | 72 | 40.4 | 405 | 179 | 119 | 69 | ||||||
Civilization 5 | 20.3 | 5.7 | 39 | 10.2 | ||||||||||
Mafia 2 | 35 | 25 | 21 | 14 | 54 | 40 | 34 | 23 | ||||||
StarCraft 2 | 138 | 27 | 19 | 10 | 177 | 53 | 37 | 18 | ||||||
Just Cause 2 | 6.12 | |||||||||||||
Metro 2033 | 31.1 | 17.1 | 8.8 | 3.6 | 59 | 35 | 16 | 5.2 | ||||||
Dawn of War II - Chaos Rising | 64 | 31 | 21.6 | 8.9 | 55 | 42.6 | 31.8 | 14.2 | ||||||
Battlefield: Bad Company 2 | 33 | 24 | 17 | 8 | 57 | 43 | 31 | 16 | ||||||
Stalker: Call of Pripyat | 6.8 | |||||||||||||
CoD Modern Warfare 2 | 65.1 | 34.1 | 22.8 | 14.4 | 149 | 51 | 42 | 24 | ||||||
Risen | 50 | 20 | 13 | 8.4 | 83 | 36 | 24 | 16 | ||||||
Resident Evil 5 | 89.2 | 28.1 | 15.8 | 152 | 49 | |||||||||
Need for Speed Shift | 37.4 | 24 | 19 | 17.6 | 58 | 35 | 29 | 24 | ||||||
Colin McRae: DIRT 2 | 53 | 40 | 20 | 12.7 | 77 | 65 | 34 | 16 | ||||||
Anno 1404 | 98 | 14 | 159 | 25 | ||||||||||
Sims 3 | 53 | 26 | 423 | 112 | 57 | |||||||||
F.E.A.R. 2 | 110.5 | 44.6 | 28.7 | 14.4 | 73.7 | 62 | 47 | 24 | ||||||
GTA IV - Grand Theft Auto | 45 | 28 | 20 | 64 | 55 | 28.84 | ||||||||
Left 4 Dead | 119 | 46 | 152 | 108 | ||||||||||
Far Cry 2 | 76.7 | 32.17 | 11.8 | 133 | 66 | 20.3 | ||||||||
Racedriver: GRID | 122 | 65.6 | 27.4 | 127 | 67 | 43 | ||||||||
Trackmania Nations Forever | 242 | 46 | 16 | 215 | 66 | 25 | ||||||||
Call of Duty 4 - Modern Warfare | 108 | 51 | 181 | 101 | 59 | |||||||||
Supreme Commander - FA Bench | 47.2 | 30.7 | 25.4 | 11.7 | 51.2 | 39.6 | 38.6 | 20.6 | ||||||
Crysis - GPU Benchmark | 69 | 28 | 16 | 4 | 109 | 54 | 30 | 6.9 | ||||||
Crysis - CPU Benchmark | 62 | 27 | 15 | 4 | 114 | 49 | 26 | 6.6 | ||||||
World in Conflict - Benchmark | 151 | 42 | 24 | 8 | 131 | 33 | 33 | 15 | ||||||
Call of Juarez Benchmark | 19 | 34 | ||||||||||||
Half Life 2 - Lost Coast Benchmark | 144 | 185.8 | ||||||||||||
Quake 4 | 61 | 62 | ||||||||||||
World of Warcraft | 198 | 68 | 24 | 113.2 | 66.1 | 45.1 | ||||||||
Counter-Strike Source | 189 | 134 | 150 | |||||||||||
Doom 3 | 98.6 | 153 | ||||||||||||
Quake 3 Arena - Timedemo | 181 | 410 | ||||||||||||
NVIDIA GeForce GT 520M | NVIDIA GeForce GT 540M | |||||||||||||
low | med. | high | ultra | QHD | 4K | low | med. | high | ultra | QHD | 4K | < 30 fps < 60 fps < 120 fps ≥ 120 fps | 4 11 14 8 | 15 11 4 | 28 5 1 3 | 27 2 2 | | | < 30 fps < 60 fps < 120 fps ≥ 120 fps | 1 10 12 14 | 4 17 7 2 | 9 20 5 3 | 25 3 1 | | |
For more games that might be playable and a list of all games and graphics cards visit our Gaming List