NVIDIA GeForce GT 220M vs NVIDIA GeForce GT 240M vs NVIDIA GeForce GT 230M
NVIDIA GeForce GT 220M
► remove from comparisonThe GeForce GT 220M is a relabeled GeForce 9600M GT for OEM laptop sellers. It is for example used in the Medion Akoya P6620 where it uses fast GDDR3 memory. The specs and features are identical to the GeForce 9600M GT.
NVIDIA GeForce GT 240M
► remove from comparison
The Nividia GeForce GT 240M is a DirectX 10.1 graphics adapter for notebooks based on the GT216 core. It is the successor of the GT 130M and technically a higher clocked GT 230M. Because of the 48 shader cores, it should perform noticeably better than the GT 130M and due to the 40nm production process the power consumption should stay the same. The GT240M was later succeeded by the very similar GT330M (slightly higher clocked).
The core of the GT230M is internally called GT216 and according to Nvidia based on the current high-end desktop architecture (GTX 200 series). Furthermore, Nvidia has improved the micro-architecture for further power saving and performance increases. Therefore, the performance per shader unit should be slightly improved compared to the previous generation.
As the GeForce 9700M GTS, the GT 240M features 48 stream processors that do the work of the former dedicated pixel- and vertex-shaders. The unified shaders of Nvidia are 1-dimensional (AMD has 5-dimensional shaders which leads to the higher number of shaders).
The GeForce GT240M also supports CUDA, DirectX Compute, OpenCL, and PhysiX to use the shaders for other tasks than rendering images (like encoding videos, calculating the physics of a game or mathematical tasks). For these special tasks, the GPU can be noticeably faster than current CPUs.
The mobile graphics card has a built in video decoder called PureVideo HD with VP4. The Video Processor 4 (VP4) supports the full decoding of H.264, VC-1, and now also MPEG-4 ASP (e.g. DivX or XviD). MPEG-1 still wont be supported, but the decoding of this codec is quite trivial on a CPU.
In conjunction with a chipset from Nvidia with integrated graphics (e.g. 9400M), the GT 240M supports Hybrid-SLI (HybridPower and GeForceBoost). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista (and possibly Windows 7). Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost is not supported by the GT 240M because the SLI combination would not perform better.
The performance of the middle class gpu GT 240M should be somewhere between the GeForce GT130M and the 9700M GTS and above the GT 230. Demanding DirectX 10 games from 2009 like Crysis should run fluently in medium details. Older or less demanding games should run in high detail settings and high resolutions. See below for detailed gaming benchmarks with the GT240M.
Depending on the the used type of graphics memory (GDDR2, GDDR3 or perhaps even DDR2/DDR3) the performance may differ noticeably.
The power consumption of the mobile graphics card is - like the GT 130M and GT 230M - 23 Watt (TDP). Furthermore, according to Nvidia, the new improved core does only need half of the power in Idle mode.
NVIDIA GeForce GT 230M
► remove from comparison
The Nividia GeForce GT 230M is a DirectX 10.1 graphics adapter for notebooks based on the GT216 core. Because of the 48 shader cores, it should perform better than the GT 130M and due to the 40nm production process the power consumption should stay the same.
The core of the GT230M is internally called GT216 and according to Nvidia based on the current high-end desktop architecture (GTX 200 series). Furthermore, Nvidia has improved the micro-architecture for further power saving and performance increases. Therefore, the performance per shader unit should be slightly improved compared to the previous generation.
As the GeForce 9700M GTS, the GT 230M features 48 stream processors that do the work of the former dedicated pixel- and vertex-shaders. The unified shaders of Nvidia are 1-dimensional (AMD has 5-dimensional shaders which leads to the higher number of shaders).
The GeForce GT230M also supports CUDA, DirectX Compute, OpenCL, and PhysiX to use the shaders for other tasks than rendering images (like encoding videos, calculating the physics of a game or mathematical tasks). For these special tasks, the GPU can be noticeably faster than current CPUs.
The mobile graphics card has a built in video decoder called PureVideo HD with VP4. The Video Processor 4 (VP4) supports the full decoding of H.264, VC-1, and now also MPEG-4 ASP (e.g. DivX or XviD). MPEG-1 still wont be supported, but the decoding of this codec is quite trivial on a CPU.
In conjunction with a chipset from Nvidia with integrated graphics (e.g. 9400M), the GT 230M supports Hybrid-SLI (HybridPower and GeForceBoost). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista (and possibly Windows 7). Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost is not supported by the G 230M because the SLI combination would not perform better.
The performance of the middle class gpu GT 230M should be somewhere between the GeForce GT130M and the 9700M GTS and below the GT 240M because of the lower clock rate. Demanding DirectX 10 games like Crysis should run fluently in medium details. Older or less demanding games should run in high detail settings and high resolutions.
Depending on the the used type of graphics memory (GDDR2, GDDR3 or perhaps even DDR2/DDR3) the performance may differ noticeably.
The power consumption of the mobile graphics card is - like the GT 130M and GT 240M - 23 Watt (TDP). Furthermore, according to Nvidia, the new improved core does only need half of the power in Idle mode.
NVIDIA GeForce GT 220M | NVIDIA GeForce GT 240M | NVIDIA GeForce GT 230M | ||||||||||||||||||||||||||||
GeForce GT 200M Series |
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Codename | G96M | N10P-GS | N10P-GE | |||||||||||||||||||||||||||
Architecture | GT2xx | GT2xx | GT2xx | |||||||||||||||||||||||||||
Pipelines | 32 - unified | 48 - unified | 48 - unified | |||||||||||||||||||||||||||
Core Speed | 500 MHz | 550 MHz | 500 MHz | |||||||||||||||||||||||||||
Shader Speed | 1250 MHz | 1210 MHz | 1100 MHz | |||||||||||||||||||||||||||
Memory Speed | 800 MHz | 800 MHz | 800 MHz | |||||||||||||||||||||||||||
Memory Bus Width | 128 Bit | 128 Bit | 128 Bit | |||||||||||||||||||||||||||
Memory Type | GDDR2, GDDR3 | DDR3, GDDR2, GDDR3 | GDDR2, GDDR3 | |||||||||||||||||||||||||||
Max. Amount of Memory | 1024 MB | 1024 MB | 1024 MB | |||||||||||||||||||||||||||
Shared Memory | no | no | no | |||||||||||||||||||||||||||
API | DirectX 10, Shader 4.0 | DirectX 10.1, Shader 4.1 | DirectX 10.1, Shader 4.1 | |||||||||||||||||||||||||||
Power Consumption | 23 Watt | 23 Watt | 23 Watt | |||||||||||||||||||||||||||
Transistors | 314 Million | 486 Million | ||||||||||||||||||||||||||||
technology | 65 nm | 40 nm | 40 nm | |||||||||||||||||||||||||||
Date of Announcement | 16.08.2009 | 15.06.2009 | 15.06.2009 | |||||||||||||||||||||||||||
Information | 144mm2 die size | 174 Gigaflops, 100 mm2 DIE | 158 Gigaflops | |||||||||||||||||||||||||||
Features | DirectX Compute Support (Windows 7), CUDA, OpenCL, HybridPower, PhysX | DirectX Compute Support (Windows 7), CUDA, OpenCL, HybridPower, PhysX | ||||||||||||||||||||||||||||
Notebook Size | medium sized | medium sized | ||||||||||||||||||||||||||||
Link to Manufacturer Page | www.nvidia.com | www.nvidia.com |
Benchmarks
3DM Vant. Perf. total + NVIDIA GeForce GT 220M
Average Benchmarks NVIDIA GeForce GT 220M → 100% n=8
Average Benchmarks NVIDIA GeForce GT 240M → 144% n=8
Average Benchmarks NVIDIA GeForce GT 230M → 132% n=8

* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks
The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

CoD Modern Warfare 2
2009Average Gaming NVIDIA GeForce GT 220M → 100%
Average Gaming 30-70 fps → 100%
Average Gaming NVIDIA GeForce GT 240M → 141%
Average Gaming 30-70 fps → 150%
Average Gaming NVIDIA GeForce GT 230M → 120%
Average Gaming 30-70 fps → 112%
NVIDIA GeForce GT 220M | NVIDIA GeForce GT 240M | NVIDIA GeForce GT 230M | |||||||||||||||||||
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low | med. | high | ultra | QHD | 4K | low | med. | high | ultra | QHD | 4K | low | med. | high | ultra | QHD | 4K | ||||
CoD Modern Warfare 2 | 88.4 | 33 | 28.5 | ||||||||||||||||||
Risen | 58 | 24 | 17 | 12 | 53.3 | 23 | |||||||||||||||
Need for Speed Shift | 32 | 23 | 14 | 52 | 29 | 19.5 | |||||||||||||||
Anno 1404 | 86 | 16 | 79.5 | 21.8 | 53 | 17.4 | |||||||||||||||
F.E.A.R. 2 | 118.5 | 61 | 39 | 94.5 | 45.5 | 27.5 | |||||||||||||||
Racedriver: GRID | 56.1 | 40.4 | 29.7 | 67 | 34.9 | 28 | |||||||||||||||
Crysis - GPU Benchmark | 58 | 34 | 21 | 52 | 31 | 19 | |||||||||||||||
Crysis - CPU Benchmark | 53 | 29 | 18 | 54 | 30 | 17 | |||||||||||||||
F.E.A.R. | 390 | 184 | 69 | 343 | 159 | 58 | |||||||||||||||
Quake 3 Arena - Timedemo | 551 | 454.9 | |||||||||||||||||||
NVIDIA GeForce GT 220M | NVIDIA GeForce GT 240M | NVIDIA GeForce GT 230M | |||||||||||||||||||
low | med. | high | ultra | QHD | 4K | low | med. | high | ultra | QHD | 4K | low | med. | high | ultra | QHD | 4K | < 30 fps < 60 fps < 120 fps ≥ 120 fps | 1 1 | 1 | 1 | 1 | | | < 30 fps < 60 fps < 120 fps ≥ 120 fps | 4 2 1 | 2 2 1 1 | 4 1 1 1 | 2 | | | < 30 fps < 60 fps < 120 fps ≥ 120 fps | 5 3 1 | 2 5 1 | 6 1 1 | 1 | | |
For more games that might be playable and a list of all games and graphics cards visit our Gaming List